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The Prince of Persia reboots have been mentioned (justly so) and I think the more recent installments in the Tomb Raider franchise also deserve a mention. There are plenty of other awful examples. Oh, and it does the whole "console controller analogues" thing.
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And some of the early fights are essentially unbeatable without cheating, due to collision detection and clipping issues.
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If you have anything other than "generic Windows sound card" drivers installed, you won't be hearing any voices in-game. If you want to install to a drive other than c:\ you're out of luck. As in, it can't even reasonably be described as "working". The console versions are fairly good and somewhat quirky, if ultimately flawed, third person shooters. I think the worst example has to be Ghostbusters. There ar etonnes of issues with ports, Mass effect 2 made up for their lack of deeper game options with a comitment to story, cinematics and simple shooter action because they weren't up to the job of a full RPG, and they wanted to hit the mass market of drooling first person/third person shooter fanboys. It was so obvious the game was gears of war reskinned /w slight modifications. ME2 did also suffer from console-itis by REMOVING instead of fixing the item system from mass effect 1, they turned ME2 into gears of war now in teh mass effect universe, lets face this fact please. It's sad when a game from 1992 (FF4) has better inventory then a game in 2007'ish (mass effect 1). Let's not also forget the convoluted shop interfaces when compared even against console many supremely old RPG's (we're talking 20 years here). still had the 150 item limit, when it should have had effectively infinite) A small adjustment to the amount of items you could carry would have fixed that, oh and a stash/chest ala Diablo 2 (a 10 year old game almost now I think) could have at least gone a long way to prevent inventory hell. Mass effect 1 had horrible inventory management on the PC (i.e.
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